Quality Assurance Lead

Brass Token is an independent game studio that develops third person story-driven action games.  Led by AAA industry veterans we are looking for a full-time Quality Assurance Lead to help bring an original melee-action horror title to PC and multiple consoles.

As the Quality Assurance Lead, you will manage and delegate tasks to the QA team, maintain multiple bug databases, and communicate with the development and publisher QA teams to ensure efficient resolution. You should have a broad understanding of QA best practices and be able to impart these to others on the team through oversight, documentation, and most importantly communication. Additionally you should have experience shipping a AAA game to both PC and consoles. The ideal candidate will have an understanding of Unreal Engine 4 and common workflows so that you can more adeptly manage the overall QA process as it relates to the development team.

The studio is based in Vancouver, BC and while we will be working remotely for the foreseeable future, our intention is to return to a part-time remote/office workplace setting once things are safe.

Responsibilities:

  • Identify, reproduce, and report bugs to appropriate members of the development team.
  • Report on the states of bugs, features, and gameplay balance.
  • Facilitate communication between the QA team and the producer, publisher, and development team.
  • Manage the different aspects of QA best practices to ensure that the QA team has all the resources required to work as effectively and efficiently as possible.
  • Develop new and update old QA training programs and documentation.
  • Analyze upcoming content to determine at-risk areas and create contingency plans to more effectively test them.
  • Ensure that all members of the QA Team maintain an efficient, high quality workflow, which verifies that every aspect of the game has been tested.
  • Manage multiple bug databases through creating, prioritizing, tracking, and assigning bugs.
  • Work closely with a community manager upon release to allow for live issue reporting, and prioritization.

Requirements:

  • 3+ years of video game QA testing experience, and 1+ years of experience in a QA leadership role.
  • Shipped at least one successful AAA video game to both console and PC in a QA role.
  • Experience with bug tracking and project management software (we use Jira).
  • Deeply familiar with QA methodology, standard practices, and what is required for a game to be released on both PC and consoles.
  • Understanding of the certification and submission requirements for console and PC platforms.
  • Excellent written and verbal communication skills and a passion for working with others both remotely and in person.

Recommended:

  • Experience with Jira, Slack, and Discord.
  • Experience working with outsourcers and external partners.
  • An understanding of development processes using Unreal Engine 4.
  • A passion for story-based games.

Please send your CV and portfolio to brasstoken@brasstoken.com

Senior Unreal Engine Programmer

Brass Token is an independent game studio that develops third person story-driven action games.  Led by AAA industry veterans, we are looking for a full-time senior programmer that has expert knowledge of Unreal Engine and proven experience with console video game development. This role is primarily responsible for leading the console development of a third person horror game on one or more platforms.  You will mix technical proficiency and creative collaboration with art and design to balance cutting edge visuals, console specific gameplay features, and optimized performance.

The ideal candidate lives in Vancouver, BC. The studio will be working remotely for the foreseeable future, with the intention to return to a part-time remote/office workplace setting once things are safe. The ability to engage in a COVID-19 safe environment may be required at times in the coming months to test different hardware configurations.

Responsibilities:

  • Develop new systems and maintain existing systematic Blueprints.
  • Take advantage of cutting-edge next generation console features.
  • Work closely with the team to help achieve performance targets on different console generations.
  • Problem-solve hitches and streaming bottlenecks with the content creators.
  • Help provide technical leadership and mentorship to all members of the team.
  • Break down high-level tasks and create realistic and achievable implementation plans that fit into the budget.
  • Assist with the creation of gameplay content and with the quality assurance of the game.

Requirements:

  • 5+ years of professional software programming experience.
  • Proven development experience on game consoles.
  • At least 3 years experience working on shipped commercial titles.
  • Strong C++ programming and debugging skills.
  • Strong profiling and optimization skills.
  • In-depth knowledge of Unreal Engine and the Blueprint scripting language.
  • Familiarity with Unreal’s rendering system.
  • Excellent verbal and written communication skills.

Recommended:

  • Shipped at least one AAA third person action game on console.
  • An understanding of rendering optimizations and an interest in artistic solutions.
  • A passion for gameplay and providing design solutions to improve performance.

A competitive compensation package will include health benefits and stock options.

Please send your CV and portfolio to brasstoken@brasstoken.com

Senior Technical Artist

Brass Token is an independent game studio that develops third person story-driven action games.  Led by AAA industry veterans, we are looking for an experienced full-time Technical Artist who is passionate about pushing Unreal Engine to create realistic experiences in fantastic worlds. This role is responsible for being up to date on the latest developments in technology to help guide, support, and inspire the rest of the development team to increase visual efficiency and deliver the unexpected.

The Senior Technical Artist is a creator that takes advantage of Maya and Unreal’s ever-growing toolset to create and manage character rigs, develop shaders, and utilize techniques such as photogrammetry and motion capture within a real-time production setting. We have received a MegaGrant for advancing our artistic pipeline, so this is a great opportunity to push cutting edge visuals forward with the support of Epic Games.

The ideal candidate lives in Vancouver, BC. The studio will be working remotely for the foreseeable future, with the possibility to return to a hybrid remote/office workplace setting once COVID-19 concerns are over.

Key Responsibilities:

  • Manage and maintain character rigs and skinning on both realistic humanoid characters and creatures.
  • Work closely with outsourcing partners to help identify and review technical art requirements.
  • Experience creating and optimizing shaders and materials within Unreal.
  • Maintain and provide support for secondary animation, including cloth, accessories, and hair.
  • Empower and support artists, animators, and engineers in the use of the art pipeline and development of related tools.
  • Collaborate with animators and technical designers to maintain and grow the animation pipeline, including IK, facial, and motion capture.
  • Work with the Cinematics Team to support special case functionality (set piece moments, atmospherics).
  • Create, implement, and optimize special effects using Unreal’s Cascade and Niagara systems based on concept art, video reference
  • Play the game regularly and provide feedback and suggestions to the team as both a gamer and developer.
  • Provide hands-on support to artists and engineers on asset performance and cross platform optimization.
  • Actively participate in team meetings and keep the team apprised of your work progress, doing your best to ensure any anticipated problems or blocks are proactively addressed.
  • Embrace the values of the Company and the vision and quality targets of the game.

Requirements:

  • Proven experience with Unreal Engine and Maya. Must have shipped at least one successful AAA videogame or equivalent real-time media project.
  • Proficient with Maya scripts and tools.
  • Excellent written and verbal communication skills and a passion for working with others.
  • A strong sense of initiative to take personal responsibility within a work from home setting.

Recommended:

  • Familiarity with MotionBuilder a plus.
  • Familiarity with motion capture, photogrammetry, and virtual production an asset
  • Proven ability at character rigging and skinning through the Maya and Unreal pipeline.

A competitive compensation package will include stock options and health benefits. We’re excited to meet you!

Please send your CV and portfolio to brasstoken@brasstoken.com

Producer

Brass Token is an independent game studio that develops third person story-driven action games.  Led by AAA industry veterans, we are looking for an experienced full-time Producer to manage the short and long-term project goals.

As a Producer, you are integral to the success of our studio. This is a hands on role that requires an equal respect for effectiveness and creativity.  You are the oil that keeps the team running smoothly and you champion games to the finish line. You will have overall responsibility for project management and scheduling, and will take an active involvement in day to day design decisions, goal setting, and resource allocation.  We are an independent boutique studio with high production values, so a background in AAA game development or VFX is recommended.

This job is a full-time position. The ideal candidate will live in Vancouver, BC. The studio will be working remotely for the foreseeable future, but the ability to engage in a COVID-19 safe environment may be required at times for motion capture and audio recordings.

Responsibilities:

  • Be responsible for the overall production of staff and schedule.
  • Play the game regularly to stay on top of quality and team communication.
  • Understand and facilitate cross discipline communication and build consensus in line with project needs.
  • Manage and help communicate the company goals and values.
  • Identify roadblocks, propose solutions and help lead effective decision making.
  • Predict and communicate potential issues and manage the resolve.
  • Coordinate the development team to ensure high quality and on-schedule delivery of milestones and final product.
  • Manage external relations with partners, publishers and outsourcing.
  • Help manage overall project budgets with studio leads and external partners.
  • Lead production aspects involved in porting, localization and quality assurance.
  • Collaborate with the entire team to make sure we all hit our deliverables on time at a high-quality level.
  • Coordinate game conference appearances and public relation opportunities.
  • Assist with employee hiring, onboarding and retention.

Requirements:

  • Must have shipped at least one successful AAA videogame or equivalent real-time media project in a producer or project manager role.
  • Expert experience with project management software (we use Jira)
  • Excellent written and verbal communication skills and a passion for working with others both remotely and in person.
  • A strong sense of initiative to work and lead through a remote setting.

Recommended:

  • Experience with Jira, Slack, and Discord.
  • Experience working with outsourcers and external partners.
  • Experience working with localization and audio recording.
  • A passion for story-based games.

A competitive compensation package will include stock options and health benefits. We look forward to meeting you!

Please send your CV and portfolio to brasstoken@brasstoken.com